I`ve just released my latest tutorial and my biggest personal project so far – The Ultimate Hardsurface Tutorial for the Turretgun. I`ve been working on this for a LONG time – more then 9 months of my spare time and am so stoked that it is finally ready to be released!
This tutorial covers the entire creation process of this high quality, PBR game asset from the block out to the final mesh in over 40 hours of video. All of the important steps and most of the video is commented on, nothing is left out. In addition to modeling in 3dsmax you will learn how to use Modo`s meshfusion in combination with Zbrush to quickly create hardsurface shapes as well how to use Keyshot to create state of the art renderings of the final Highpoly mesh.
There are more images as well as a marmoset viewer file on my artstation
If you are interested, please check out the trailer for the tutorial here: