Vertex 3 has finally been released! You can download it here and check out all the awesome concent! Please check out my tutorial on page 198 as well! It`s over 20 pages and covers the process of creating the Protoss Cannon Fan art that you can find here.
A huge thank you to Ryan Hawkins for putting it all together and getting the book out. There is so much awesome information in there that you owe it to yourself to read it. And the best thing about it – It`s free!
The team that I am working in here at Blizzard Entertainment is looking for a Senior Environment artist to join us. Working on Starcraft is super fun and we have a great team here.
If you want to apply you can do so here
In the meantime, check out the cinematic opening cutscene for Legacy of the Void:
My friend Marc Brunet is going to launch the new version of his website cubebrush soon. It is comparable to gumroad but with better usability and including useful features like a search function. Make sure to sign up through this link to get $5 in store credit (as will I if you use this link).
There are already a ton of great tutorials available on the current site, both for free and for purchase, including some free ones that I`ve made. You can see them here and here.
Can`t wait to see whats available for purchase once it launches and upload some new material!
Here are the final renders for my modeling tutorial that is going to be released in the upcoming Vertex magazine. Please click the images for full resoltion. Modeled in 3D Studio Max and Zbrush, rendered in Keyshot.
I am also doing a modeling demo / lecture on this asset so if you are a school or art institute and are looking for lectures feel free to email me.
For more of my work, please take a look at my artstation or website.
Hugo Beyer released another Substance Designer Tutorial. This one contains a lot of good tips on how to use the different nodes. Thought I`d add it to the blog and share it with everyone. Go check out Hugos Artstation and Vimeo channel for more tutorials!
Here is the trailer for Starcraft II: Whisper of Oblivion that we`ve been working on here at Blizzard. I can`t wait for everyone to get their hands on it, there is a lot of cool artwork in there and its a super fun game!
I`m trying to learn substance designer lately and have found this awesome tutorial by Hugo Beyer. It is really in depth and gives you an overview on how to create a cobblestone texture. It`s a great tutorial and teaches you how to use the tool. There is a section at the beginning that explains the benefits of using procedurally generated textures as well.
Check out Hugo`s Artstation page for a lot of cool artwork from The Order 1886 and his vimeo channel for more tutorials.