I`m trying to learn video editing lately so here is some drone footage that I shot at Mount Baldy on my last trip there. Shot on a Phantom 4, edited in Premiere. Make sure to watch it in 4k on vimeo.
I`ve just released my latest tutorial and my biggest personal project so far – The Ultimate Hardsurface Tutorial for the Turretgun. I`ve been working on this for a LONG time – more then 9 months of my spare time and am so stoked that it is finally ready to be released!
This tutorial covers the entire creation process of this high quality, PBR game asset from the block out to the final mesh in over 40 hours of video. All of the important steps and most of the video is commented on, nothing is left out. In addition to modeling in 3dsmax you will learn how to use Modo`s meshfusion in combination with Zbrush to quickly create hardsurface shapes as well how to use Keyshot to create state of the art renderings of the final Highpoly mesh.
There are more images as well as a marmoset viewer file on my artstation
If you are interested, please check out the trailer for the tutorial here:
These are the lowpoly in game screenshots of the Spear of Adun from Starcraft II Legacy of the Void. The Spear is the main spaceship of the game and was a lot of fun to work on! Concept art for this model was created by Justin Thavirat!
These are the highpoly renders of the Spear of Adun from Starcraft II Legacy of the Void. The Spear is the main spaceship of the game and was a lot of fun to work on! Concept art for this model was created by Justin Thavirat!
This is the Voidseeker spaceship from Starcraft II Legacy of the Void. Zeratul uses this ship to travel between the different locations in the game. The design is based on the ingame model of the Voidseeker. The particle effects have been created by the Starcraft II game team.
This is the War Council set from Starcraft II Legacy of the Void. It was the first set that we have built for the expansion. During the creation of this set I was in charge of the blockout and assembly of the set as well as modeling, texturing, final detailing and final lighting. In addition, I lit all non cut scene conversations on this set.
I worked on this set with the awesome storymode team here at Blizzard Entertainment:
Justin Thavirat (Art Direction), Jesse Brophy (Art Direction, Initial Lighting, Rock Models, Effects), Troy Perry (Initial Model for Background Walkways), Gaetan Montaudouin (Initial Floor Model, Table Model, Door Model) and Martin Holmberg (Background Planets). All characters have been created by the Starcraft II character team.